![]() ![]() Plus, it's a lot more fun to control this game with motion. ![]() Classic and GameCube controller support is included, but it's a lot harder to get fine movements from an analog stick. The board tilts a bit slowly, but this seems to be by design because it allows for very precise control when you're teetering on a skinny pathway. There's a generous dead zone, so you can easily keep the board flat when you need to. Once I got the hang of it in the easier stages, I soon found I had an amazing amount of control. Holding the Wii remote NES-style and tilting it is very natural. The biggest reason for why Mercury Meltdown Revolution works so well on Wii is that the motion controls of the remote and the board-tilting nature of the game are a perfect fit. If you consider all the possible combinations of all of this stuff, you'll begin to understand how crazy levels can get. (Not all at once that would be unfair.) And did I mention the different states of mercury? Hot mercury is goopier and slides around faster, cold mercury is thicker and can cling against skinny wall rails, and as a solid ball you can roll along rails. Many stages have platforms that are just wide enough for your blob to cross safely, and if you start to lose your balance, you'll start to lose your mercury.Īnd that's not all! There are the conveyor belts, trampolines, electric shocks, ice patches, spikes, toxic blocks, holes in the ground, gravity inverters, moving platforms, transporters, teeter-totters, guillotines, pendulums, critters that eat mercury, exploding enemies, and a bunch of other stuff to contend with. If you lose too much, you won't be able to continue. This is a problem because certain switches are activated by the weight of your blob. If you stray too close to an edge, you will lose a percentage of your mercury. Because gravity is the primary force at work, and mercury is liquid metal, the risk of spilling some of your blob is high. In fact, color compatibility is the least of your problems. Some levels take the color mixing to the extreme, but because of the variety in the game, there aren't many where you'll need to constantly refer back to the color wheel. Color is important in Meltdown, so much so that a color wheel showing the different color combinations is on the HUD. What must you do? Split your blob in half, paint each a different color, and then combine them back again to make purple. Levels have paint shops that change the color of your mercury blob, but most of the time it's not as easy as applying a new color and tripping the switch to open a door.įor instance, there may be a purple switch to trigger a door, but only a red and blue paint shop available in a level. ![]() The majority of doors and gates are color-coded. Most of the time you'll be opening doors and passing gates en route to the goal, but there are a lot of ways the game can make you do it. The way the game is designed makes many of the levels a genuine challenge. Because of the many different obstacles the game throws at you, you'll encounter something new with just about every stage. They level design varies, consisting of simple Point A to Point B affairs, complicated mazes, tests of balance, color combination skills, and sheer acts of courage and bravery. The game is separated into eight themed worlds with over 150 levels altogether. Mercury Meltdown Revolution stars a blob of mercury, and it's up to you to slide it around levels using the Wii remote as the tilting mechanism. Mercury Meltdown Revolution brings the spirit of Monkey Ball to the Wii, but has its own style and unique challenge that will test even the most experienced gamers. If you're looking for another game to satisfy your board-tilting puzzle game itch, Ignition Entertainment has the solution. It didn't have the same feel as the GameCube launch title, or the same longevity. The Wii version of Super Monkey Ball was something of a disappointment. ![]()
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